WEBVTT

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In a digital world, the way

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young people read is changing.

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How do schools re-engage young people

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in reading literary fiction and adapt

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to the new ways of consuming

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content?

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Say hello to Litcraft.

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Litcraft is a research and impact

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project from Lancaster University that explores

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how to re-engage children with reading

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through gaming, specifically creating accurate

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scale models of literary worlds from

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the map at the front of

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the book in Minecraft.

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Minecraft is a virtual sandbox game

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where players collaborate to explore, create

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and survive in virtual worlds.

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Children are paired up to build

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maps together, whilst also reading the

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text and reenacting elements of the

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characters' journeys.

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Litcraft links reading outside the game

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world to first-person virtual experience of

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that world with in-game exploration and

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writing tasks, then back to the

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text.

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By linking creative play to reading

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and social interaction, young people are

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developing empathy and experiencing the

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literature

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immersively.

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This leads to greater understanding and

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enjoyment of the book through experiential

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reading.

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Litcraft has already worked with over

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30 schools and libraries in Leeds,

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Lancashire and Devon to help children

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bring to life the maps of

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Treasure Island, Robinson Crusoe and Kansuki's

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Kingdom.

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To build the future of reading

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and to find out more about

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Litcraft, visit the link on the

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screen.

